Well, we’ve said before it’s certainly possible at some point. Do you ever see your company going in the MMO direction? There are hundreds, if not thousands, of characters who all talk to you and talk amongst themselves. There are hundreds of hours of gameplay, plus infinite replayability. In addition, you’d be surprised how many people play in third-person. Allowing people to create a personalized in-game character helps the player feel more attached and emotionally involved in their game…it adds to the immersion. What was thinking behind the face mapping?Įven if played entirely in first person mode the user still spends a lot of time looking at their character when they bring up the Journal and equip items they have found on their quests, etc. However, people can play most–if not all–the time in First Person mode. The face modification system is great in the sense that you can create any face you want–probably a clone of yourself. Do you think it will be easier to make the inevitable fifth game in the series or do you think it could take even longer since you pushed the envelope in IV?Įlder Scrolls games are known for their size and the amount of gameplay they offer to gamers, and games of their size take a long time to develop no matter how you slice it. I have read that the game took you four years to make. So the extra time was spent insuring the conversion was of the highest quality since we were already happy with the original game itself. We were very happy with how Oblivion turned out on Xbox 360 and felt strongly that we wanted to bring the same game to the PS3. We were fortunate enough that the game we wanted to ship was the version of the game we shipped for the 360. You would have to put both systems side by side and really pay close attention to notice any differences…and that’s how we wanted it to be.ĭid you feel any need to improve on the 360 version, because you were given some extra time? I’m quite pleased with how both versions turned out and in the end, gamers are able to play the game we set out to make no matter which system they choose to play it on. Since the Xbox 360 version was completed first, there were parts of the code we had to re-address and optimize to work with the PS3 architecture. The PS3 was great because we knew that all of them would have a Hard Drive…making it easier to optimize things like load times. What was it like working with the PS3 compared to the Xbox 360? Do you have a favorite and which one do you think looks better?īoth systems have their own strengths and weaknesses, so it’s really hard to choose a favorite. I was fortunate enough to be able to get an interview with Craig Lafferty, Senior Producer on Oblivion on the PS3.
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